Brimstone
Mar 20, 2005 0:09:16 GMT -6
Post by Admin on Mar 20, 2005 0:09:16 GMT -6
QoD Bio
Brimstone and Smedley
Enter Name: Brimstone and Smedley
Enter Rank: Court Blacksmith/Artisan
Basic Personality:
Interesting person to be around as he can often be found talking to himself. Usually an easy going individual, he has moments of near bi-polarism. (See Weaknesses) His love is creating, and destroying to re-create. Has few actual feelings as he’d much rather express his emotion in his craft, which has been known to make people weep with sorrow, laugh with joy, and fume in hatred. He seems simple minded to most because of his lack of attention to what’s going on around him. His eyes constantly move around, looking at what is around him, what it was made of, how well it was made, how it could have been improved, etc. If he stops working for too long and his mind is left to wander, he becomes deeply involved in the internal and eternal struggle of the meaning of his existence. He constantly has discussions with himself, asking questions in one breath and then answering them in the next, even as quietly as he does it. When hammering on his anvil, Smedley, or some other work that requires his attention, it gets 100% of it and never any less.
Brief History:
After the climax of the Second Great War, there remained in the center of the battlefield a great crater where the forces of Heaven and Hell clashed. In that crater were the bloody remains of angels and demons, armor and weapons, spilled magic from both sides, but more importantly the bodies of the Generals of both sides, Lucifer and Ryshadel. When the night came and the field was deserted, save the bodies of the slain, the crater and its contents began to swirl, forging and melding until it was white with the heat. From this pool of white-hot liquid carnage emerged Brimstone, forged from the blood of Lucifer and Ryshadel, the weapons of war, and drive for success in all accomplishments.
Fully-grown and naked, with no memories of any past, Brimstone wandered Hell doing what came naturally, creating and destroying. He would tear down structures and build them back up better than they were before. He learned about his powers by accident and learned to use them to the best of his abilities throughout the few short years that have been his life. Throughout that time, he has contemplated the medallion around his neck, his only link to a past he cannot remember.
After wandering Hell for a time, and acquiring the name "Brimstone" for his heating ability, and he realized that smithing was his most favored work, but the anvils he found as he traveled from town to town were of little use or shoddy pieces of cracked iron. He set out to the mountains in the pits of Hell and, using stone and steel he smelted himself, forged an anvil that would live up to his work. Then, using his powers to create magical items, he gave it life. It is a small anvil, weighing around 100 lbs. The horn is like a nose that he can use to sniff out ore and gems. The heel wags like a lapdog when he's happy or excited. Actually, for all intents and purposes, he is a lapdog. While traveling from town to town, the children would often try to play with him, and at some point he was dubbed "Smedley".
When Brimstone wishes to use him for what he was made for, Smedley grows to a huge anvil, weighing almost half a ton, and can adjust his size to fit the product being made, larger for armor and barding, small hardies for jewelry and such. He understands spoken language perfectly and communicates just like a dog, with barks and pants, tail wagging and scratching his claws. Surprisingly intelligent for an anvil.
Weakness(es):
Fragile psyche. He constantly has internal conflicts as his angel side and demon side argue. The less aggressive conflicts will leave him talking to himself about what is right and what is wrong. He can often be found absent mindedly rambling to himself about paths and choices, but his attention to himself is only limited until he spots something in need of repair or someone requests some item or another that only his craftsmanship can grant. On worse day he has mood-swings that border schizophrenia, going from a nice guy to a cruel man in moments. His more vial moods have left their mark in Hell throughout his travels, and many know his name not just for his work.
Powers:
The ability to work almost any material is by far his most useful power. He has the ability to mold most items as if they were clay, regardless of their density. Gold, silver, wood, bone, plant fiber, even jewels can be shaped with expertise to make items impossible to make with common craftsman tools. He can even mold flesh and leathers, joining two pieces together seamlessly. (Can heal wounds, but only minor ones, nothing phenomenal.)
His more favored power is the ability to heat himself to very high degrees of temperature, even by Hell's standards. He likes very much to do this while holding a steel rod, heating it to white-hot and then hammering out anything from a sword to a wall sconce on his anvil. While his statues and jewelry are beyond comparison, it is his weapons and armor for which he is known. (This is incidentally how he became the court blacksmith.) His reasons for hammering steel as opposed to working it with his hands is the melodic ringing of the anvil that lets him clear his mind of the struggles within.
Surprisingly, his skin is cold and hard to the touch. When he heats himself, it can be seen going from the bronze to a dull red color. He has gained some control as is able to heat just a hand, as he’s learned to light small fires by heating his fist to bright red while holding onto a combustible material. The largest fire he’s ever created by this manner was to light a torch. (He can’t glow in the dark, too much effort to be usable)
A lesser power, but one which is still quite useful, is the ability to create magical items. It must be something he has made himself, as he must drip blood on it while he makes it to bestow powers to it. The item can be anything, but naturally armor and weapons are the most often requested by men, jewelry for the women. He can instill almost any power into what he makes, and a little bit of him stays with it. Because of this, he remembers every magical item he has ever made, who it was made for, and can sense what direction it lies in. He can also tell when it’s powers have been used to take a life. (Or slay the undead) This is his curse for making magic into tangible items, and hears the last scream of every victim, eroding yet more of his already fragile mind. It is not something he does often or lightly.
His years of heavy lifting of stone and steel have granted him a firm build, with the strength to match. With some effort, he's been known to lift statues weighing over a ton and a half to position them properly. No one's ever seen his strength when he's in a bad mood.
Magical Items:
Twin hammers he uses for forging steel. To him, they are weightless, allowing him to work for hours on end. Though useful in a fight, he hates using them as such, saying they are the tools to create, not destroy. He carries them in sheaths on his belt, one on either hip. His tool for destruction, however, he carries on his back. This is also a hammer, nearly weightless to him, but much, MUCH larger. This giant sledge can emit shockwaves when struck, cracking granite walls with only a few blows.
The only other magical item he owns is the medallion around his neck, which he emerged from the crater with. It has yet to show any magical properties other than the fact it is welded to his flesh. From the front, it appears as though he simply has it draped around his neck, but from the back, it can be seen that the chain it hangs on is imbedded in his flesh, making it impossible to remove, even with his strength and abilities with metal.
Normal Items:
Also carries an array of tools and supplies. Pliers, small hammers for fine work, sandstone, pumice, random gems and bits of all kinds of metals and bone, etc. Most of his items he carries on his belt in pouches, but Smedley also has a belt with pouches that carry some items as well. Carries 2 boot knives (one each), but still prefers to use his fists in a fight. Packs light.
Appearance:
Huge, standing almost 8 feet tall. Broad shouldered, very muscular, very cut. His flesh is a golden bronze color, and almost sheens though he rarely sweats. It has a tendency to take a reddish color when he uses his heating ability. His hair is black with a blond streak at the right temple. His eyes seem to change color with his mood, a light, icy blue when content, dark voids when annoyed at something. Dark leather pants, no pockets, and never wears a shirt. His high boots fold down at the knee, and they match his brown belt and baldric.
Brimstone and Smedley
Enter Name: Brimstone and Smedley
Enter Rank: Court Blacksmith/Artisan
Basic Personality:
Interesting person to be around as he can often be found talking to himself. Usually an easy going individual, he has moments of near bi-polarism. (See Weaknesses) His love is creating, and destroying to re-create. Has few actual feelings as he’d much rather express his emotion in his craft, which has been known to make people weep with sorrow, laugh with joy, and fume in hatred. He seems simple minded to most because of his lack of attention to what’s going on around him. His eyes constantly move around, looking at what is around him, what it was made of, how well it was made, how it could have been improved, etc. If he stops working for too long and his mind is left to wander, he becomes deeply involved in the internal and eternal struggle of the meaning of his existence. He constantly has discussions with himself, asking questions in one breath and then answering them in the next, even as quietly as he does it. When hammering on his anvil, Smedley, or some other work that requires his attention, it gets 100% of it and never any less.
Brief History:
After the climax of the Second Great War, there remained in the center of the battlefield a great crater where the forces of Heaven and Hell clashed. In that crater were the bloody remains of angels and demons, armor and weapons, spilled magic from both sides, but more importantly the bodies of the Generals of both sides, Lucifer and Ryshadel. When the night came and the field was deserted, save the bodies of the slain, the crater and its contents began to swirl, forging and melding until it was white with the heat. From this pool of white-hot liquid carnage emerged Brimstone, forged from the blood of Lucifer and Ryshadel, the weapons of war, and drive for success in all accomplishments.
Fully-grown and naked, with no memories of any past, Brimstone wandered Hell doing what came naturally, creating and destroying. He would tear down structures and build them back up better than they were before. He learned about his powers by accident and learned to use them to the best of his abilities throughout the few short years that have been his life. Throughout that time, he has contemplated the medallion around his neck, his only link to a past he cannot remember.
After wandering Hell for a time, and acquiring the name "Brimstone" for his heating ability, and he realized that smithing was his most favored work, but the anvils he found as he traveled from town to town were of little use or shoddy pieces of cracked iron. He set out to the mountains in the pits of Hell and, using stone and steel he smelted himself, forged an anvil that would live up to his work. Then, using his powers to create magical items, he gave it life. It is a small anvil, weighing around 100 lbs. The horn is like a nose that he can use to sniff out ore and gems. The heel wags like a lapdog when he's happy or excited. Actually, for all intents and purposes, he is a lapdog. While traveling from town to town, the children would often try to play with him, and at some point he was dubbed "Smedley".
When Brimstone wishes to use him for what he was made for, Smedley grows to a huge anvil, weighing almost half a ton, and can adjust his size to fit the product being made, larger for armor and barding, small hardies for jewelry and such. He understands spoken language perfectly and communicates just like a dog, with barks and pants, tail wagging and scratching his claws. Surprisingly intelligent for an anvil.
Weakness(es):
Fragile psyche. He constantly has internal conflicts as his angel side and demon side argue. The less aggressive conflicts will leave him talking to himself about what is right and what is wrong. He can often be found absent mindedly rambling to himself about paths and choices, but his attention to himself is only limited until he spots something in need of repair or someone requests some item or another that only his craftsmanship can grant. On worse day he has mood-swings that border schizophrenia, going from a nice guy to a cruel man in moments. His more vial moods have left their mark in Hell throughout his travels, and many know his name not just for his work.
Powers:
The ability to work almost any material is by far his most useful power. He has the ability to mold most items as if they were clay, regardless of their density. Gold, silver, wood, bone, plant fiber, even jewels can be shaped with expertise to make items impossible to make with common craftsman tools. He can even mold flesh and leathers, joining two pieces together seamlessly. (Can heal wounds, but only minor ones, nothing phenomenal.)
His more favored power is the ability to heat himself to very high degrees of temperature, even by Hell's standards. He likes very much to do this while holding a steel rod, heating it to white-hot and then hammering out anything from a sword to a wall sconce on his anvil. While his statues and jewelry are beyond comparison, it is his weapons and armor for which he is known. (This is incidentally how he became the court blacksmith.) His reasons for hammering steel as opposed to working it with his hands is the melodic ringing of the anvil that lets him clear his mind of the struggles within.
Surprisingly, his skin is cold and hard to the touch. When he heats himself, it can be seen going from the bronze to a dull red color. He has gained some control as is able to heat just a hand, as he’s learned to light small fires by heating his fist to bright red while holding onto a combustible material. The largest fire he’s ever created by this manner was to light a torch. (He can’t glow in the dark, too much effort to be usable)
A lesser power, but one which is still quite useful, is the ability to create magical items. It must be something he has made himself, as he must drip blood on it while he makes it to bestow powers to it. The item can be anything, but naturally armor and weapons are the most often requested by men, jewelry for the women. He can instill almost any power into what he makes, and a little bit of him stays with it. Because of this, he remembers every magical item he has ever made, who it was made for, and can sense what direction it lies in. He can also tell when it’s powers have been used to take a life. (Or slay the undead) This is his curse for making magic into tangible items, and hears the last scream of every victim, eroding yet more of his already fragile mind. It is not something he does often or lightly.
His years of heavy lifting of stone and steel have granted him a firm build, with the strength to match. With some effort, he's been known to lift statues weighing over a ton and a half to position them properly. No one's ever seen his strength when he's in a bad mood.
Magical Items:
Twin hammers he uses for forging steel. To him, they are weightless, allowing him to work for hours on end. Though useful in a fight, he hates using them as such, saying they are the tools to create, not destroy. He carries them in sheaths on his belt, one on either hip. His tool for destruction, however, he carries on his back. This is also a hammer, nearly weightless to him, but much, MUCH larger. This giant sledge can emit shockwaves when struck, cracking granite walls with only a few blows.
The only other magical item he owns is the medallion around his neck, which he emerged from the crater with. It has yet to show any magical properties other than the fact it is welded to his flesh. From the front, it appears as though he simply has it draped around his neck, but from the back, it can be seen that the chain it hangs on is imbedded in his flesh, making it impossible to remove, even with his strength and abilities with metal.
Normal Items:
Also carries an array of tools and supplies. Pliers, small hammers for fine work, sandstone, pumice, random gems and bits of all kinds of metals and bone, etc. Most of his items he carries on his belt in pouches, but Smedley also has a belt with pouches that carry some items as well. Carries 2 boot knives (one each), but still prefers to use his fists in a fight. Packs light.
Appearance:
Huge, standing almost 8 feet tall. Broad shouldered, very muscular, very cut. His flesh is a golden bronze color, and almost sheens though he rarely sweats. It has a tendency to take a reddish color when he uses his heating ability. His hair is black with a blond streak at the right temple. His eyes seem to change color with his mood, a light, icy blue when content, dark voids when annoyed at something. Dark leather pants, no pockets, and never wears a shirt. His high boots fold down at the knee, and they match his brown belt and baldric.